Place water in each of the corners and in the middle of each side on the top (where the water isn't flowing along the top. As they pass the table and chairs they hear a click and have 4 seconds to think about how commonplace those makeshift tables have the point that we forget that the top half is a TRIGGER! The target should go in, step on the pressure plate, and get trapped when the entrance/exit becomes 1 by 1 and too small for the player or mob to get out of. On the floor above the TNT, place a pressure plate on three of the spots except the back corner. Put many valuable items in it. This can be expanded to create rooms or large pens for trapping monsters. If you feel that you have more technologically advanced and you don't feel like you need this trap anymore you can make a player or mob farm using it. Then Place 3 TNT on each corner of your pit and cover it up with a block that matches the terrain and do the same thing to same few other trees. Instead of a cave, you can make a 1x24x1 (x y z) tunnel with TNT at the bottom and a block above a pressure plate on cobblestone. At the lowest level of the trap you can make a 1x1 tunnel of water to retrieve the loot. 4.They fall and die. Have the pressure plate wired to an RS NOR latch so that once activated it will remain active, but can be deactivated by a hidden button. Players are more difficult, but you can still deal significant damage. Here is a video explaining how to set the trap up and showing it in use: In certain cases it may be helpful to mask the sound of TNT* or hostile mobs by creating a noisy machine. For maximum effect, it is suggested that you place the trap in front of an iron door, as they are usually paired with pressure plates for easy opening. Just things a creative player who doesn't panic might try. This also works on any version of Minecraft. live in the server. Place the command block in the middle of the hole like this: Cover the hole with cobblestone. When combined with a block on top, the player/mob will drown and not be able to escape. Obtain four sand blocks and 5 gunpowder to make some TNT. Beneath the field are pressure plates which fire the TNT, leaving no time to escape, as you are in a field of TNT 6 blocks under. Now get a player and tell him that he's found someone's secret base. As he breaks the gravel blocks, the hole in the box of lava is unplugged, causing lava to flow onto the victim. More TNT can be used to increase power. Dig down, and use your last torch to prevent you from drowning. Load the dispenser with snowballs (or eggs if you find them easier to get and arrows if you wish), and aim the dispenser at a connected pressure plate next to the pit. Another way to drown a player and collect their items is to make a trap shower. Finally, put a tempting sign at the entrance so that players will walk in. From here you can trigger the ceiling. Once the player dies, he cannot get his items back, and if the player does set the trap off, but doesn't get killed by it, he still can't make it past. I've designed the concept of this trap - called Don't Pull the Lever! At the top of the rectangle build a large cobblestone box. (Make sure to have an escape tunnel or you could be in trouble!) E=empty, used for collection. Note: The double door glitch only works in older versions! Place a tnt on the middle torch. When the piston is toggled, the main sand block above the piston will fall triggering a cascade in the rest. Then all you have to do is build a shelter and watch the fun. Now remember to NEVER mine the ore. Lastly, they could mine enough of the fallen sand that they do not suffocate. The dispenser is placed one block above or below the stack (vertical) or one block next to the stack (horizontal). If you are getting annoyed of wasted TNT because people run away from your landmine filled with tons of TNT, you can build a land mine that explodes instantly. If the thief tries to break it down, the lava will have enough time to spread and ignite him. There is another way to do this. NOTE: The player will eventually starve to death, and if not, the trap may create extreme lag. It will require: Build a long hallway, preferably 20 blocks long. Keep it up RP! First make a 3 block high wall out of cobblestone nine blocks long and 6 blocks wide. There are many more ways you could sneak tripwire in to kill your victim, just think of the basic actions you would do in Minecraft, and try to sneak a tripwire somewhere in it. The basis of this trap is as follows: On (say) a factions smp server you have a traitor new to your faction who tries to steal the faction valuables. then just wait for someone to sleep in it, and watch him/her get blasted sky-high! The trick here is to make the TNT BUD-powered, meaning the TNT is being activated by redstone, but the TNT does not realize that it is being powered. And yes, people do actually fall for this. On the inside side of the door dig down two blocks, more if using the gravel/sand. BACK DOOR ONLY. This is designed for use on a SMP server. This is Minecraft's easiest and most effective trap for just killing players. Upon activation the pistons start to repeatedly move after one another with the victim being between them. The victim will be unable to leave due to the absence of a pressure plate to open the door from inside. Hence the name facebreaker. Now, when a player sets off this plate it causes the tnt to explode with the dirt, (not blasting the arrows away because of a patch) with the dirt no longer there to hold the arrows they will free-fall down at the intruder at the same power as a fully charged arrow. By connecting the rapid pulsar to a stable input (such as a torch controlled by a lever seen to the right), the dispenser can be controlled by turning off the torches in the pulser. Fourth, connect the Clock or second latch to the and gate with a delay to prevent the And gate from triggering a large TNT charge that is worthy of a self-destruct button (optional ;). Make a hole as wide as you want BUT, the hole must be 3 blocks deep. Above the wire, place a Dispenser facing towards the hole, loaded with a projectile, Potion Of Harming (II) or suitable spawn egg (the inventor of this trap uses Blazes). This requires that the floor of the body of water be easily accessible. There is another trap that you put water 4x4 three blocks down then lilypads on top ,place sand on the lilypads and string on the sand then place any block where the water is so it is being replaced by the block then break the replaced block and vōila when a player walks on the string or breaks the string they fall end of story . There is a way to 'store' fall damage in a minecart and later have someone take that damage even though they don't actually fall a distance that would make them take damage. Above where the TNT Blocks are now place the dispensers and connect them to the pressure plates. This simple trap targets slimes. The plate MUST be wooden. ), 1 redstone, 2 redstone torches, 1 bucket of water. How do you actually access the chest? If not, the hole isn't deep enough. Get their items out of the hole. Another thing you should consider is that cacti destroy items. It generally works best when there is no way around, forcing the player to pass through the trap. Content Maps Texture Packs Player Skins Mob Skins Data Packs Mods Blogs . The worst part is that upon dying they will respawn back at this the only block beside the bed that is open. Dig the block below you then place a dispenser facing downwards which makes it face the minecart, load the dispenser with flint and steel. This trap works by taking advantage of the fact that when a block is mined, and a Redstone torch is attached to the other side, the Redstone torch breaks off. Place a chest, to the left of it dig down 2 and break a block beneath the chest and place water beneath it to the right. Note: Some traps make use of the 15-block redstone signal limit. First, make a tower that is five blocks high. Lava doesn't count as an obstruction but slabs do, so as far as the game is concerned that lava block is the only spot available. This will guaranteed it will grief players and see their bloody guts splattered on the walls of the crater. Note: Any person entering this trap can simply break out of the house if it is made of weak materials(dirt etc.). You can also place carpets on signs, this can be used to create an instant disappearing floor trap. Tools PMCSkin3D Banners Papercraft . If sand is scarce, you may want to build a maintenance shaft to the bottom of the pit to retrieve the sand. To collect the items, create a maintenance hallway to the bottom of the pit. Place lava in the empty space above the sand. This is the correct way to disarm Mojang's desert temple trap (more than a few youtubers don't seem to know about this and will creep about the chamber looting the boxes without disarming the bomb first). See the new [Name of Biome] Obliteration Memorial Park. Put a redstone wire on one of the obsidian blocks at the top layer of the pipe. Everyone knows the old secret passage behind the painting, this plays on that. Using this unique property, it is possible to capture a tall mob or player. A villager trap is a way to move villagers. A bunch of fakes can create a false sense of security -- or an ultimatum to leave you alone, if the first ones they trigger are real! Note: This trap is effective is because it is almost impossible to get out of the trap before the TNT blows. This works best in a small area such as a mine. Upon seeing the obvious dispensers players will attempt to charge through and end up falling through the hole, where they die. 3. Dig four 1x1 holes (as shown below) into the ground and in the holes place a piston and in the middle place a pressure plate. Then, place an extra layer of obsidian/bedrock so that your corridor's wall has one block missing on the top layer. (or push the button, etc...), Death house - the concept of surprise attack, Simple capture trap - the concept of imprisonment, Super greed trick - the concept of trickery, Minecart from hell - the concept of creating a false sense of security, A sticky situation - the concept of quirks as trap mechanics, Griefer bait trap - the concept of temptation, Facebreaker trap - the concept of obscure damage, Burning tree trap - the concept of desperation, Obvious "defuse me" landmine - the concept of hiding in plain sight, Don't run - The concept of curiosity killing the cat, Simple version (a different author to door pitfall), Pitfall with Bait Block w/o Pressure Plate, Water Whirlpool Trap (Water Tower)(Atlantis Trap), Simple Hole Trap: The Pocket Edition concept of imprisonment. It is also recommended that the pressure plate is made of stone so that a player can not activate the trap without standing on it, this can be achieved by throwing a block onto a wooden pressure plate. It should look something like this: P= Pressure Plate Hide under it and cry out saying that you've lost your way back and that anyone can have it. I prefer the second option, because disturbing a cluster of TNT Minecarts will often cause them to detonate instantly! does not work on Chickens Ocelots or Magma cubes. Probably the simplest trap in Minecraft. The rate of fire is limited by the clock; slower clocks means fewer arrows shot over a given time period. This should leave the sand floating with no blocks below it. Destroy your opponents and steal their items! Put a block then a powered rail beneath the roof hole. As soon as the water comes out it will flood the hallway and burn out the torches, causing the sand to fall and trap the player even more. Execution: 1. A+ work yet again. All evidence of the trap is usually destroyed. Minecraft Tutorial - Simple and Effective Sand Trap - YouTube First create a 1-block thin wall, then make a small tunnel on the wall one block higher than the ground, this is where the valuable block goes. Use a redstone circuit to activate it from a distance, obliterating everything within range, but you will live. Put a dispenser wherever the signal leads to, and as much TNT as you want inside. This makes it impossible to escape with even a wood door, which is slightly less conspicuous. Now, exit the shelter and place a pressure plate one block inside the doorway. It is possible to create a chain of piston traps side-by-side and make a barrier. After sleeping in a bed you appear in one of the blocks immediately next to the bed (including diagonal). Best minecraft player trap ! Then put a detector rail in front of the door. People can't resist what's bad for them, after all. Then the trap is set. Next place a pressure plate in the middle of the hallway. Then dig a 2 block deep, 3 block long hole. Dig a 4 block deep hole in the ground and put 3 stacked TNT in it. Place a command block connected to a redstone clock, faster the better, and use this command /kill @e[r=10] ~ ~ ~ This is a very simple trap, but is very effective. This is a way to collect the items and all you need to escape and not get stuck is a block of dirt. 7 blocks away from the tripwire hook and optionally add another TNT cannon with the same attributes as the other 2 cannons in the other direction as the one that isn't next to the hook 7 blocks away from this tripwire hooks. The following is a list of basic traps with a short tutorial that often assumes the reader has a working understanding of the basic concepts required to build the trap. The player is always the victim, unless the trap is triggered by a mob. Dig a 5x5 hole to a desired depth, leaving one layer of dirt 3 blocks down. This is a very simple and also rather obvious trap that is made by putting a pressure plate in the middle of 4 open doors so that the victim is trapped inside when they enter, you may also decide to put a block 2 blocks higher than the pressure plate to stop the victim jumping out. Replace the sides of the wall with dispensers, and fill them up ( should be done in creative mode ). Since it is somewhat obvious if you can see through the door or if you look in through the open door before entering the chamber (say chamber instead of room so it's more ominous sounding), there is a better version. 3. More intricate traps are good for better success ratios, but you can greedily render entire environments inhospitable, or use it as a very cheap mob defense for home security. This version of the trap is much simpler to build; however, the former trap is much cooler to see, and may disorient the player more, so that they can't decide what to do to get out.**. 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